| Excerpts
from a recent interview by Skank Development with Hands Free Mobile's CEO,
Michael Perkins Q:In 1996 there was a surge in interest concerning wearable computing and communication. But not much has happened commercially since then. Why is that? MP: Early wearables captured the imaginations of many who saw possibility in "person-based" computing, for others the technology meant the realization of science fiction. But, shortcomings such as the "strap on a laptop" reality of these technologies limited their usefulness. As the technology improved, short battery life and cumbersome operating systems limited functionality. And, display technology provided the biggest draw back in my opinion - users could not view LCDs indoors and out; eyepieces were expensive, bulky, vision blocking, and of poor quality. In today's economy - putting aside the severity of the immediate contraction - purchasing managers have to work hard to justify $3,000 - $5,000 wearables when PCs cost less than $1,000. Industry, although less skeptical towards wearable technology, still has a wait and see attitude. No one configuration of presently available technology is appropriate and convenient enough for mass application. Displays need to be scalable, battery life must be at least 8 hours, and operating systems need instant on with simple intuitive interfaces. Q: What in your opinion has been the most interesting innovation in the wearable community during the past five years, and why? MP: Having
come from the aerospace industry and the early development of rugged computers
and heads-up displays, I was amazed that no one had addressed the "wear"
in wearable. At the risk of being self-serving, I believe our e-Belt
with the articulating arm is the most interesting innovation. I say that
because with e-Belt, wearers have a comfortable, tough, and adaptable
platform to support a wide variety of devices and peripherals with extra
batteries, and all of that comes with a waist-level, hands-free display.
Q: What is the business idea of Hands Free Mobile? How will you make money? MP: At Hands Free Mobile, we see a market for comfortable to wear, natural to use, and reasonably priced wearable systems: (1) that a corporation can readily adapt for different workers to perform different operations, (2) that offers long battery life, (3) that permits hands-free operation, (4) that does not use vision-disrupting or hand-held displays, and (5) can be easily upgraded as technology improves. At Hands
Free Mobile, we plan to sell our e-Belts into this market, work with alliance
partners to combine technologies to increase efficiencies, and license
our technology to selected companies. MP: Over
the next two years, the wearable industry needs to bring prices down to
encourage industry use in all corporate functions. The wearable industry
needs to take advantage of the power and functionality in the new PocketPC
devices - iPAQs and Jornadas - and the new products coming out of companies
such as the CF-07 mini-PC from Panasonic. We need to get battery life
up to a consistent 8-10 hours running the brains, the communications,
and all the peripherals. We need to create systems that workers can use
that do not impede workflow. The technology needs not to be about the
wearable device, it needs to be about the worker and the work. Without
that focus and without efficient, full-function operations, wearables
will remain marginalized. Maybe I'm not speaking for the rest of the industry,
but that's Hands Free Mobile's goal. MP: I lust
for a commercial OLED - Organic Light Emitting Device. As a display, an
OLED is lightweight, energy efficient, and scalable - need I say more? |